Almut Schwacke
Queen of Audio
About
Almut Schwacke has been roaming the world of interactive sound since 2006. With a Tonmeister diploma from the renowned Berlin University of the Arts under her belt, a big collection of Foley props and an infinite fascination for auditory subtleties she loves developing sonic identities for video games, wearing all the hats from Sound Designer to Foley Artist to Voice Actor to Composer in the process. Her works include Anno 1800, Through the Darkest of Times, You Suck At Parking, NUTS and Pizza Possum.
Game audio is truly the greatest playground for her – diverse, interesting and a new challenge each time <3
Sessions by Almut Schwacke (2 sessions)
A MAZE. Hypertalks - 7 knowledge-injections - 5 minutes each
The A MAZE. Hypertalks at ON SCREEN bring together diverse perspectives on games and playful media, exploring their role across art, cult...
A MAZE. Hypertalks Q&A at ON SCREEN Space
Right after the A MAZE. Hypertalks (Stage 5, 1.45-2.45 pm), the conversation continues at the ON SCREEN booth. This Q&A invites you to meet all...