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Almut Schwacke

Queen of Audio

re:publica 2026

About

Almut Schwacke has been roaming the world of interactive sound since 2006. With a Tonmeister diploma from the renowned Berlin University of the Arts under her belt, a big collection of Foley props and an infinite fascination for auditory subtleties she loves developing sonic identities for video games, wearing all the hats from Sound Designer to Foley Artist to Voice Actor to Composer in the process. Her works include Anno 1800, Through the Darkest of Times, You Suck At Parking, NUTS and Pizza Possum.

Game audio is truly the greatest playground for her – diverse, interesting and a new challenge each time <3

Sessions by Almut Schwacke (2 sessions)

A MAZE. Hypertalks - 7 knowledge-injections - 5 minutes each

The&nbsp;A MAZE. Hypertalks&nbsp;at ON SCREEN bring together diverse perspectives on games and playful media, exploring their role across art, cult...

May 19, 2026 at 01:45 PM
Stage 5
60 minutes
Scheduled

A MAZE. Hypertalks Q&A at ON SCREEN Space

Right after the A MAZE. Hypertalks (Stage 5, 1.45-2.45 pm), the conversation continues at the ON SCREEN booth. This Q&amp;A invites you to meet all...

May 19, 2026 at 03:00 PM
ON SCREEN SPACE
30 minutes
Scheduled